superwired.blogg.se

Battle mage dmg
Battle mage dmg







battle mage dmg

battle mage dmg

Techter is pretty much a Melee class that can somewhat use Techs. Techter and Force have completely different styles. The closest thing to the "battle mage" we currently have would be a Techter build with a Fighter, Braver, or Summoner subclass this is mostly Melee (with no PAs) and the ability to do not-completely-terrible Tech damage.Įventually, I think the class that might be closer to what you want is Phantom, whenever it gets This is all a very rough explanation.

battle mage dmg

Your defense can also be bolstered by Techter's Deband Cut Skill, which reduces all damage by 20%, and with a Tech Parry Ring, which gives you i-frames while charging a Tech. The thing about Force it that it relies heavily on its Skill Tree modifiers, which are extremely powerful.Ī Force/Tecther can have near limitless PP due to a combination of Skills that both allow PP to continue to fill when you are charging a Tech and kick PP recovery into high-gear, especially when standing completely still. I guess the "tl dr" version for anyone familiar with Destiny is can I use Force to make a Warlock, would Techer work better, or do I simply need to bite the proverbial bullet and settle in to completely adjusting my entire play style?įorce is just a straight up long range "Magic" class, you will not be doing any Melee damage with it at all any Normal Attacks are strictly because you didn't manage your PP properly and need to refill it. It's been maybe a week, week and a half at most, since I first started playing and I went straight to Ranger with my first character strictly because I figured it would be the most minimal "culture shock" in comparison to Destiny and Halo that has dominated most of my gaming for the majority of the last several years. I'm not one of the "long-time faithful" who learned Japanese or ran some kind of translator program to play this game when it first came out all those years ago. I know I'm dumping a buttload of questions here and looking like a total n00b here but, quite frankly that's what I am. Virtually no useful or practical information at all.Ĭan it be done? Or is this just not something a Force is capable of? Is it more or less a "support only" class? Should I be looking to swap to Techer as soon as possible? Would that really be an improvement at all (not really sure what the difference between them is)? Is the approach for any Tech/Magic/whatever-based class for PP recovery just to run around and wait for it to recharge on its own? Can the Talis type weapons be "buffed" enough to be useful on their own (not expecting them to be Assault Rifles, just want to have decent ranged damage)? Are there any all-class/multi-class weapons that can be snuck in there to break away from the norm but still let me use Techs? Did I completely screw myself picking Newman and should go back and pick a different race? I want to be able to really stick-and-move like I can with my Ranger, only staying still when I've got a safe distance buffer, and not worry about getting killed instantly when I have to recharge PP.īut there are so many questions and I don't know if it's lackluster translations or what but the in-game info is anything but intuitive.

#BATTLE MAGE DMG HOW TO#

I'm looking for recommendations on how to build a proper "battle mage." High-damage, quick strikes, mob-clearing, as long range as possible while still being able to hold its own at melee range (since all the best Techs/PAs in the game aren't worth a hill of beans without PP), and as mobile as possible (I hate being a sitting duck). Physically frail in both attack and defense, limited mobility, dependent almost entirely on their magic (and the character is a Newman, so physical weakness is compounded by that), but is there a way to turn that around at all? I actually gave up and swapped to Gunblade (when is this thing getting buffed to not be a completely useless gimmick?) just because as pathetic as the weapon is right now it was still more effective than going "pure mage." I know that's sort of the "standard" for mage classes.

battle mage dmg

370+ damage on charged magic attacks, sure, but only 20-40 on a melee hit. Now, maybe it's just because I've only used it in the prologue so far, and I went through on "Hardcore" just to see if I can bump up the XP gains right off the bat, so maybe it's just coincidence and/or the result of only just getting the feet wet, but it's just really, really feeling weak and useless. Got around to creating second and third characters and chose Force for #3.









Battle mage dmg